Update and make level bigger
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19
level.cpp
19
level.cpp
@ -2,18 +2,23 @@
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#include "maths.h"
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#define WIDTH 5
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#define HEIGHT 5
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#define WIDTH 10
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#define HEIGHT 10
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static float castRay(sf::Vector2f point, float direction);
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static void getGridIndex(sf::Vector2f point, int* x, int* y);
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static unsigned int level[WIDTH * HEIGHT] = {
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0, 0, 1, 1, 1,
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0, 0, 0, 0, 0,
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1, 0, 1, 0, 1,
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1, 0, 0, 0, 1,
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1, 0, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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1, 1, 1, 0, 0, 0, 0, 0, 1, 1,
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1, 1, 1, 0, 0, 0, 0, 1, 0, 1,
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1, 0, 0, 1, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 1, 0, 0, 0, 1, 0, 1,
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1, 0, 0, 1, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 1, 0, 0, 0, 1, 0, 1,
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1, 0, 0, 0, 0, 0, 0, 0, 0, 1,
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1, 0, 0, 1, 0, 0, 0, 1, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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};
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int level_init()
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