Implment getting horizontal/vertical intesections of ray casting.
This commit is contained in:
parent
ca50b6f4b7
commit
3402fb50d9
26
camera.cpp
26
camera.cpp
@ -1,11 +1,9 @@
|
||||
#include "camera.h"
|
||||
|
||||
#include <cmath>
|
||||
#include "maths.h"
|
||||
#include "level.h"
|
||||
|
||||
#define PI 3.14159265
|
||||
#define DEG_RAD PI/180.f
|
||||
#define ROTATION_SPEED 180
|
||||
#define ROTATION_SPEED PI
|
||||
#define TRANSLATIONAL_SPEED 100.f
|
||||
|
||||
static void draw(Camera* camera, sf::RenderWindow* window);
|
||||
@ -36,14 +34,24 @@ static void draw(Camera* camera, sf::RenderWindow* window)
|
||||
|
||||
static void drawRays(Camera* camera, sf::RenderWindow* window)
|
||||
{
|
||||
float halfFOV = camera->fov/2.f;
|
||||
float rayDirection = camera->direction - halfFOV;
|
||||
float rayDirection = 0;
|
||||
float rayDirectionStep = camera->fov / (float)camera->resolution;
|
||||
bool isOddResolution = (camera->resolution % 2);
|
||||
float rayDirectionOffset = isOddResolution? 0 : rayDirectionStep / 2.f;
|
||||
|
||||
for (unsigned int i = 0; i < camera->resolution; i++) {
|
||||
if (isOddResolution && i == 0)
|
||||
rayDirection = camera->direction;
|
||||
else if (i % 2)
|
||||
rayDirection = camera->direction - rayDirectionOffset;
|
||||
else
|
||||
rayDirection = camera->direction + rayDirectionOffset;
|
||||
|
||||
float distance = level_rayCastDistance(camera->pos, rayDirection);
|
||||
|
||||
drawLine(window, camera->pos, rayDirection, distance, sf::Color::Blue);
|
||||
rayDirection += rayDirectionStep;
|
||||
|
||||
if ((i + isOddResolution) % 2) rayDirectionOffset += rayDirectionStep;
|
||||
}
|
||||
}
|
||||
|
||||
@ -51,7 +59,7 @@ static void drawLine(sf::RenderWindow* window, sf::Vector2f pos, float angle, fl
|
||||
{
|
||||
if (!window) return;
|
||||
|
||||
sf::Vector2f endOffset(length * cos(angle * DEG_RAD), length * sin(angle * DEG_RAD));
|
||||
sf::Vector2f endOffset(length * cos(angle), length * sin(angle));
|
||||
sf::Vertex start(pos);
|
||||
sf::Vertex end(pos + endOffset);
|
||||
|
||||
@ -77,7 +85,7 @@ static void move(Camera* camera, float t)
|
||||
rotation -=1;
|
||||
|
||||
float magnitude = forward * t * TRANSLATIONAL_SPEED;
|
||||
sf::Vector2f offset(magnitude * cos(camera->direction * DEG_RAD), magnitude *sin(camera->direction * DEG_RAD));
|
||||
sf::Vector2f offset(magnitude * cos(camera->direction), magnitude *sin(camera->direction));
|
||||
|
||||
camera->pos += offset;
|
||||
camera->direction += rotation * t * ROTATION_SPEED;
|
||||
|
92
level.cpp
92
level.cpp
@ -1,6 +1,8 @@
|
||||
#include "level.h"
|
||||
#include <stdio.h>
|
||||
|
||||
#include "maths.h"
|
||||
|
||||
#define WIDTH 5
|
||||
#define HEIGHT 5
|
||||
|
||||
@ -8,6 +10,9 @@ static void drawGrid();
|
||||
static void drawGridLine(unsigned int step, bool isHorizontal);
|
||||
static sf::Vertex getGridLineVertex(unsigned int n, unsigned int maxDimension, bool isStart, bool isHorizontal);
|
||||
|
||||
static void castRay(sf::Vector2f point, float direction);
|
||||
static void getGridIndex(sf::Vector2f point, int* x, int* y);
|
||||
|
||||
static sf::RenderWindow* window = nullptr;
|
||||
|
||||
static unsigned int level[WIDTH * HEIGHT] = {
|
||||
@ -40,14 +45,15 @@ void level_end()
|
||||
|
||||
float level_rayCastDistance(sf::Vector2f point, float direction)
|
||||
{
|
||||
return 100.f;
|
||||
castRay(point, direction);
|
||||
return 1000.f;
|
||||
}
|
||||
|
||||
static void drawGrid()
|
||||
{
|
||||
const sf::Vector2u windowSize = window->getSize();
|
||||
unsigned int stepX = windowSize.x/WIDTH;
|
||||
unsigned int stepY = windowSize.y/HEIGHT;
|
||||
const unsigned int stepX = windowSize.x/WIDTH;
|
||||
const unsigned int stepY = windowSize.y/HEIGHT;
|
||||
|
||||
for (unsigned int x = 0; x < WIDTH; x++) {
|
||||
for (unsigned int y = 0; y < HEIGHT; y++) {
|
||||
@ -100,3 +106,83 @@ static sf::Vertex getGridLineVertex(unsigned int offset, unsigned int maxDimensi
|
||||
end.color = sf::Color(100, 100, 100);
|
||||
return isStart? start : end;
|
||||
}
|
||||
|
||||
static void castRay(sf::Vector2f point, float direction)
|
||||
{
|
||||
const sf::Vector2u windowSize = window->getSize();
|
||||
const unsigned int tileWidth = windowSize.x/WIDTH;
|
||||
const unsigned int tileHeight = windowSize.y/HEIGHT;
|
||||
|
||||
// dx and dy are the delta x and delta y of closest grid intersection
|
||||
int indexX, indexY;
|
||||
float dx, dy;
|
||||
|
||||
getGridIndex(point, &indexX, &indexY);
|
||||
|
||||
direction = maths_modulo(direction, 2.0f*PI);
|
||||
bool goingDown = direction < PI;
|
||||
int signDown = goingDown? 1 : -1;
|
||||
|
||||
dy = (float)((indexY + goingDown) * tileHeight) - point.y;
|
||||
dx = dy/tan(direction);
|
||||
|
||||
float horizontalStepX = (float)(signDown * (tileWidth/tan(direction)));
|
||||
float horizontalStepY = (float)(signDown * (int)tileHeight);
|
||||
float horizontalProjectedX = point.x + dx;
|
||||
float horizontalProjectedY = (indexY + goingDown) * tileHeight;
|
||||
|
||||
direction = maths_modulo(direction + 0.5f*PI, 2.0f*PI);
|
||||
bool goingRight = direction < PI;
|
||||
int signRight = goingRight? 1 : -1;
|
||||
|
||||
dx = (float)((indexX + goingRight) * tileWidth) - point.x;
|
||||
dy = -dx/tan(direction);
|
||||
|
||||
float verticalStepY = -(float)(signRight * (tileHeight/tan(direction)));
|
||||
float verticalStepX = (float)(signRight * (int)tileHeight);
|
||||
float verticalProjectedY = point.y + dy;
|
||||
float verticalProjectedX = (indexX + goingRight) * tileWidth;
|
||||
|
||||
bool inLevel;
|
||||
do {
|
||||
const float circleRadius = 3.f;
|
||||
sf::CircleShape circle(circleRadius);
|
||||
|
||||
circle.setFillColor(sf::Color::Red);
|
||||
|
||||
circle.setPosition(sf::Vector2f(horizontalProjectedX, horizontalProjectedY));
|
||||
circle.setOrigin(circleRadius, circleRadius);
|
||||
window->draw(circle);
|
||||
|
||||
circle.setPosition(sf::Vector2f(verticalProjectedX, verticalProjectedY));
|
||||
circle.setOrigin(circleRadius, circleRadius);
|
||||
window->draw(circle);
|
||||
|
||||
horizontalProjectedX += horizontalStepX;
|
||||
horizontalProjectedY += horizontalStepY;
|
||||
|
||||
verticalProjectedX += verticalStepX;
|
||||
verticalProjectedY += verticalStepY;
|
||||
|
||||
int indexX0, indexY0;
|
||||
int indexX1, indexY1;
|
||||
getGridIndex(sf::Vector2f(horizontalProjectedX, horizontalProjectedY), &indexX0, &indexY0);
|
||||
getGridIndex(sf::Vector2f(verticalProjectedX, verticalProjectedY), &indexX1, &indexY1);
|
||||
|
||||
bool inLevel0 = ((indexX0 >= 0 && indexX0 < WIDTH) && (indexY0 >= 0 && indexY0 < HEIGHT));
|
||||
bool inLevel1 = ((indexX1 >= 0 && indexX1 < WIDTH) && (indexY1 >= 0 && indexY1 < HEIGHT));
|
||||
|
||||
inLevel = inLevel0 || inLevel1;
|
||||
} while (inLevel);
|
||||
}
|
||||
|
||||
static void getGridIndex(sf::Vector2f point, int* x, int* y)
|
||||
{
|
||||
const sf::Vector2u windowSize = window->getSize();
|
||||
|
||||
*x = point.x / (int)(windowSize.x / WIDTH);
|
||||
*y = point.y / (int)(windowSize.y / HEIGHT);
|
||||
|
||||
if (*x < 0 || WIDTH <= *x) *x = -1;
|
||||
if (*y < 0 || HEIGHT <= *y) *y = -1;
|
||||
}
|
||||
|
7
maths.cpp
Normal file
7
maths.cpp
Normal file
@ -0,0 +1,7 @@
|
||||
#include "maths.h"
|
||||
|
||||
float maths_modulo(float a, float b)
|
||||
{
|
||||
float r = fmod(a, b);
|
||||
return r < 0? r + b : r;
|
||||
}
|
11
maths.h
Normal file
11
maths.h
Normal file
@ -0,0 +1,11 @@
|
||||
#ifndef MATHS_H
|
||||
#define MATHS_H
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#define PI 3.14159265
|
||||
#define DEG_RAD PI/180.f
|
||||
|
||||
float maths_modulo(float a, float b);
|
||||
|
||||
#endif
|
3
view.cpp
3
view.cpp
@ -4,6 +4,7 @@
|
||||
|
||||
#include "level.h"
|
||||
#include "camera.h"
|
||||
#include "maths.h"
|
||||
|
||||
static int handleKeyCode(sf::Keyboard::Key key);
|
||||
|
||||
@ -11,7 +12,7 @@ static sf::Uint32 style = sf::Style::Titlebar;
|
||||
static sf::RenderWindow window(sf::VideoMode(500, 500), "Raycasting", style);
|
||||
static sf::Clock timer;
|
||||
|
||||
static Camera camera = { sf::Vector2f(300.f, 250.f), 0.f, 20, 360.f };
|
||||
static Camera camera = { sf::Vector2f(300.f, 250.f), 0.f, 50, 2.0f*PI };
|
||||
|
||||
int view_init()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user