raycasting/main.cpp

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2023-03-31 06:36:54 +08:00
#include <SFML/Graphics.hpp>
#include <stdio.h>
int main()
{
sf::Uint32 style = sf::Style::Titlebar;
sf::RenderWindow window(sf::VideoMode(1600, 900), "SFML works!", style);
sf::CircleShape shape(450.f);
shape.setFillColor(sf::Color::Green);
printf("Hello meme!\n");
while (window.isOpen()) {
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(shape);
window.display();
}
return 0;
}