raycasting/firstperson.h

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2023-04-20 07:31:41 +08:00
#ifndef FIRSTPERSON_H
#define FIRSTPERSON_H
#include <SFML/Graphics.hpp>
int firstperson_init(unsigned int width, unsigned int height);
void firstperson_update(sf::RenderTarget* renderTarget);
void firstperson_setTexturePosition(float x, float y);
#endif