ncurses-gameoflife/grid.h
2020-06-27 01:20:49 +01:00

34 lines
603 B
C

#include <stdbool.h>
#ifndef GRID_H
#define GRID_H
typedef struct Grid {
unsigned int size;
unsigned int width;
bool* state;
bool* next_state;
} Grid;
// inits grid and returns pointer to grid. Remember to use Destroy Grid to deallocate
Grid* initGrid(unsigned int width, unsigned int height);
void randomizeGrid(Grid* grid);
unsigned int toIndex(Grid* grid, int x, int y);
bool getPixel(Grid* grid, int x, int y);
void clearGrid(Grid* grid);
void updateGrid(Grid* grid);
void setPixel(Grid* grid, int x, int y, bool on);
void drawGrid(Grid* grid);
void destroyGrid(Grid* grid);
#endif