ncurses-gameoflife/main.c
2020-07-05 13:47:00 +01:00

49 lines
702 B
C

#include <stdio.h>
#include <ncurses.h>
// Delay and timing.
#include <unistd.h>
#include <time.h>
// math
#include <math.h>
// game
#include "game.h"
#include "log.h"
int main()
{
// framerate of the game
const int FRAME_RATE = 30;
const float FRAME_TIME = 1.f/(float)FRAME_RATE;
startLog("log.txt");
initGame();
loadGame("test.txt");
float t = 0;
while (isRunning()) {
clock_t start_t = clock();
char ch = getch();
handleInput(ch);
drawGame();
drawLastPressed(ch);
drawCurPos();
refresh();
updateGame();
usleep(pow(10,6)*(FRAME_TIME-t));
t = (float) (clock()-start_t) / (float) CLOCKS_PER_SEC;
}
saveGame("test.txt");
endGame();
endLog();
return 0;
}