ncurses-gameoflife/grid.h

31 lines
486 B
C

#include <stdbool.h>
#ifndef GRID_H
#define GRID_H
typedef struct Grid {
unsigned int size;
unsigned int width;
bool* state;
bool* next_state;
} Grid;
Grid* initGrid(unsigned int width, unsigned int height);
void randomizeGrid(Grid* grid);
unsigned int toIndex(Grid* grid, int x, int y);
bool getPixel(Grid* grid, int x, int y);
void clearGrid(Grid* grid);
void updateGrid(Grid* grid);
void setPixel(Grid* grid, int x, int y, bool on);
void drawGrid(Grid* grid);
#endif