119 lines
1.9 KiB
C
119 lines
1.9 KiB
C
#include <ncurses.h>
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#include "game.h"
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#include "grid.h"
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#include "vect.h"
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static Grid* grid = 0;
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static bool running = true;
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static bool stepping_mode = false;
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static bool do_step = true;
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static Vect2i cursor;
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// declaration of locally used
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static void toggleStepMode();
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static void toggleCell();
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void initGame()
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{
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int width = 0;
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int height = 0;
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// stdscr is screen created by initscr()
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getmaxyx(stdscr, height, width);
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grid = initGrid(width, height);
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randomizeGrid(grid);
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cursor.x = width/2; cursor.y = height/2;
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}
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void updateGame()
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{
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if (!grid) return;
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if (do_step) {
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updateGrid(grid);
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if (stepping_mode) do_step = false;
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}
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}
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void drawGame()
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{
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if (!grid) return;
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drawGrid(grid);
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}
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bool isRunning() { return running; }
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void handleInput(char ch)
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{
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switch (ch) {
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case 'q':
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running = false;
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break;
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case ' ':
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toggleStepMode();
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break;
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case 'h':
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moveVect2i(&cursor, -1, 0);
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break;
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case 'j':
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moveVect2i(&cursor, 0, 1);
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break;
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case 'k':
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moveVect2i(&cursor, 0, -1);
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break;
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case 'l':
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moveVect2i(&cursor, 1, 0);
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break;
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case '\n':
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do_step = true;
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break;
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case 'i':
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toggleCell();
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break;
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default:
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if (ch != -1) do_step = true;
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}
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}
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void drawLastPressed(char ch)
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{
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static char lastc = ' ';
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if (ch != -1) lastc = ch;
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attron(COLOR_PAIR(2));
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mvprintw(0, 0, "Last Pressed: %c", lastc);
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attroff(COLOR_PAIR(2));
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}
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void drawCurPos()
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{
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attron(COLOR_PAIR(2));
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mvprintw(1, 0, "curpos: %i, %i", cursor.x, cursor.y);
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attroff(COLOR_PAIR(2));
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attron(COLOR_PAIR(3));
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mvaddch(cursor.y, cursor.x, ' ');
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attroff(COLOR_PAIR(3));
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}
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void endGame()
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{
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// free stuff
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}
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// locally used
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static void toggleStepMode()
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{
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stepping_mode ^= 1;
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do_step = true;
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}
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static void toggleCell()
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{
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if (!grid) return;
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bool cell = getPixel(grid, cursor.x, cursor.y);
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if (cell) setPixel(grid, cursor.x, cursor.y, 0);
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else setPixel(grid, cursor.x, cursor.y, 1);
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}
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