ncurses-gameoflife/main.c
2020-06-24 14:34:36 +01:00

63 lines
1.1 KiB
C

#include <ncurses.h>
// Delay and timing.
#include <unistd.h>
#include <time.h>
// math
#include <math.h>
// game
#include "game.h"
int main()
{
// init
initscr();
raw();
noecho();
// Colors
// allows for transparancy when color values in init_pair(); are set to -1 or, no pair specified
// e.g init_pair(1, COLOR_WHITE, -1) would be transparent background but white text
use_default_colors();
start_color();
// cell
init_pair(1, COLOR_BLUE, COLOR_WHITE);
// text
init_pair(2, COLOR_YELLOW, -1);
// cursor
init_pair(3, COLOR_RED, COLOR_RED);
// doesn't wait for user to input.
// timeout(100) waits for 100ms for input.
timeout(0);
curs_set(FALSE);
// framerate of the game
const int FRAME_RATE = 30;
const float FRAME_TIME = 1.f/(float)FRAME_RATE;
initGame();
float t = 0;
while (isRunning()) {
clock_t start_t = clock();
char ch = getch();
handleInput(ch);
drawGame();
drawLastPressed(ch);
drawCurPos();
refresh();
updateGame();
usleep(pow(10,6)*(FRAME_TIME-t));
float t = (float) (clock()-start_t) / (float) CLOCKS_PER_SEC;
}
endwin();
return 0;
}