#include // Delay and timing. #include #include // math #include // game #include "game.h" int main() { // init initscr(); raw(); noecho(); // Colors // allows for transparancy when color values in init_pair(); are set to -1 or, no pair specified // e.g init_pair(1, COLOR_WHITE, -1) would be transparent background but white text use_default_colors(); start_color(); // cell init_pair(1, COLOR_BLUE, COLOR_WHITE); // text init_pair(2, COLOR_YELLOW, -1); // cursor init_pair(3, COLOR_RED, COLOR_RED); // doesn't wait for user to input. // timeout(100) waits for 100ms for input. timeout(0); curs_set(FALSE); // framerate of the game const int FRAME_RATE = 30; const float FRAME_TIME = 1.f/(float)FRAME_RATE; initGame(); float t = 0; while (isRunning()) { clock_t start_t = clock(); char ch = getch(); handleInput(ch); drawGame(); drawLastPressed(ch); drawCurPos(); refresh(); updateGame(); usleep(pow(10,6)*(FRAME_TIME-t)); float t = (float) (clock()-start_t) / (float) CLOCKS_PER_SEC; } endwin(); return 0; }