#include #include "game.h" #include "grid.h" #include "vect.h" static Grid* grid = 0; static bool running = true; static bool stepping_mode = false; static bool do_step = true; static Vect2i cursor; // declaration of locally used static void toggleStepMode(); static void toggleCell(); void initGame() { // init initscr(); raw(); noecho(); // Colors // allows for transparancy when color values in init_pair(); are set to -1 or, no pair specified // e.g init_pair(1, COLOR_WHITE, -1) would be transparent background but white text use_default_colors(); start_color(); // cell init_pair(1, COLOR_BLUE, COLOR_WHITE); // text init_pair(2, COLOR_YELLOW, -1); // cursor init_pair(3, COLOR_RED, COLOR_RED); // doesn't wait for user to input. // timeout(100) waits for 100ms for input. timeout(0); curs_set(FALSE); int width = 0; int height = 0; // stdscr is screen created by initscr() getmaxyx(stdscr, height, width); grid = initGrid(width, height); //randomizeGrid(grid); cursor.x = width/2; cursor.y = height/2; } void updateGame() { if (!grid) return; if (do_step) { updateGrid(grid); if (stepping_mode) do_step = false; } } void drawGame() { if (!grid) return; drawGrid(grid); } bool isRunning() { return running; } void handleInput(char ch) { switch (ch) { case 'q': running = false; break; case ' ': toggleStepMode(); break; case 'h': moveVect2i(&cursor, -1, 0); break; case 'j': moveVect2i(&cursor, 0, 1); break; case 'k': moveVect2i(&cursor, 0, -1); break; case 'l': moveVect2i(&cursor, 1, 0); break; case 'r': randomizeGrid(grid); break; case 'c': clearGrid(grid); break; case '\n': do_step = true; break; case 'i': toggleCell(); break; default: if (ch != -1) do_step = true; } } void drawLastPressed(char ch) { static char lastc = ' '; if (ch != -1) lastc = ch; attron(COLOR_PAIR(2)); mvprintw(0, 0, "Last Pressed: %c", lastc); attroff(COLOR_PAIR(2)); } void drawCurPos() { attron(COLOR_PAIR(2)); mvprintw(1, 0, "curpos: %i, %i", cursor.x, cursor.y); attroff(COLOR_PAIR(2)); attron(COLOR_PAIR(3)); mvaddch(cursor.y, cursor.x, ' '); attroff(COLOR_PAIR(3)); } void endGame() { // free stuff endwin(); destroyGrid(grid); } // locally used static void toggleStepMode() { stepping_mode ^= 1; do_step = true; } static void toggleCell() { if (!grid) return; bool cell = getPixel(grid, cursor.x, cursor.y); if (cell) setPixel(grid, cursor.x, cursor.y, 0); else setPixel(grid, cursor.x, cursor.y, 1); }