Progress on loading game.

This commit is contained in:
Sheldon Lee 2020-07-05 13:47:00 +01:00
parent 4307992cbc
commit e912de2a35
2 changed files with 54 additions and 3 deletions

54
game.c
View File

@ -1,4 +1,5 @@
#include <ncurses.h>
#include <stdlib.h>
#include "game.h"
#include "grid.h"
#include "vect.h"
@ -16,6 +17,10 @@ static void toggleStepMode();
static void toggleCell();
int min (int a, int b);
int max (int a, int b);
void initGame()
{
// init
@ -128,14 +133,16 @@ void saveGame(char* name)
unsigned int width, height;
getDimensions(grid, &width, &height);
FILE* file = fopen(name, "w");
FILE* file = NULL;
file = fopen(name, "w");
fprintf(file, "%c%c", width, height);
if (file) {
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
fprintf(file, "%i", getPixel(grid, x, y));
}
fprintf(file, "\n");
}
fclose(file);
}
@ -143,6 +150,37 @@ void saveGame(char* name)
void loadGame(char* name)
{
FILE* file = NULL;
file = fopen(name, "r");
if (!file) return;
if (!grid) initGame();
else clearGrid(grid);
unsigned int width, height;
bool* pixels;
int count = 0;
char c;
while((c = fgetc(file)) != EOF) {
if (count == 0) width = (int)c;
else if (count == 1) height = (int)c;
else {
unsigned int size = width * height;
pixels = (bool*)malloc(sizeof(char)*size);
pixels[count-2] = (c == '0');
}
count++;
}
unsigned int grid_width, grid_height;
getDimensions(grid, &grid_width, &grid_height);
for (int y =0; y < min(grid_height, height); y++) {
for (int x =0; x < min(grid_width, width); x++) {
}
}
fclose(file);
}
void endGame()
@ -167,3 +205,15 @@ static void toggleCell()
else setPixel(grid, cursor.x, cursor.y, 1);
}
int min(int a, int b)
{
if (a <= b) return a;
else return b;
}
int max(int a, int b)
{
if (a >= b) return a;
else return b;
}

3
main.c
View File

@ -18,6 +18,7 @@ int main()
startLog("log.txt");
initGame();
loadGame("test.txt");
float t = 0;
while (isRunning()) {
@ -35,7 +36,7 @@ int main()
updateGame();
usleep(pow(10,6)*(FRAME_TIME-t));
float t = (float) (clock()-start_t) / (float) CLOCKS_PER_SEC;
t = (float) (clock()-start_t) / (float) CLOCKS_PER_SEC;
}
saveGame("test.txt");