FPS now controlled by delay to reduce cpu usage. Added last key overlay.
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75f670988c
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1
grid.c
1
grid.c
@ -97,7 +97,6 @@ void drawGrid(Grid* grid)
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width = grid->width;
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width = grid->width;
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height = grid->size/width;
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height = grid->size/width;
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// Init color pair init_pair(index, fg, bg);
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// Init color pair init_pair(index, fg, bg);
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init_pair(1, COLOR_BLUE, COLOR_WHITE);
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for (int y = 0; y < height; y++) {
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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for (int x = 0; x < width; x++) {
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if (grid->state[toIndex(grid, x, y)]){
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if (grid->state[toIndex(grid, x, y)]){
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53
main.c
53
main.c
@ -6,16 +6,28 @@
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#include "grid.h"
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#include "grid.h"
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#include "vect.h"
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#include "vect.h"
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static bool running = true;
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void handleInput(char ch);
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void showLastPressed(char ch);
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int main()
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int main()
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{
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{
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// init
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// init
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bool running = true;
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initscr();
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initscr();
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raw();
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raw();
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// Colors
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// allows for transparancy when color values in init_pair(); are set to -1 or, no pair specified
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// allows for transparancy when color values in init_pair(); are set to -1 or, no pair specified
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// e.g init_pair(1, COLOR_WHITE, -1) would be transparent background but white text
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// e.g init_pair(1, COLOR_WHITE, -1) would be transparent background but white text
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use_default_colors();
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use_default_colors();
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start_color();
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start_color();
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// cell
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init_pair(1, COLOR_BLUE, COLOR_WHITE);
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// text
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init_pair(2, COLOR_YELLOW, -1);
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// doesn't wait for user to input.
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// doesn't wait for user to input.
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// timeout(100) waits for 100ms for input.
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// timeout(100) waits for 100ms for input.
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timeout(0);
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timeout(0);
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@ -28,31 +40,32 @@ int main()
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getmaxyx(stdscr, height, width);
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getmaxyx(stdscr, height, width);
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// framerate of the game
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// framerate of the game
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const int FRAME_RATE = 30;
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const int FRAME_RATE = 144;
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const float FRAME_TIME = 1.f/(double)FRAME_RATE;
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const float FRAME_TIME = 1.f/(float)FRAME_RATE;
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const int DELAY = (float)pow(10,6)/(float)FRAME_RATE;
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Grid grid;
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Grid grid;
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initGrid(&grid, width, height);
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initGrid(&grid, width, height);
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randomizeGrid(&grid);
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randomizeGrid(&grid);
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clock_t t = 0;
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float t = 0;
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while (running) {
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while (running) {
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clock_t start_t = clock();
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clock_t start_t = clock();
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char ch = getch();
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char ch = getch();
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if (ch == 'q') running = false;
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float actual_frame_time = (float) t / (float) CLOCKS_PER_SEC;
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handleInput(ch);
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if (actual_frame_time >= FRAME_TIME) {
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// draw grid
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drawGrid(&grid);
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drawGrid(&grid);
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refresh();
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// draw overlays
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updateGrid(&grid);
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attron(COLOR_PAIR(2));
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t = 0;
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showLastPressed(ch);
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}
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attroff(COLOR_PAIR(2));
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t += clock()-start_t;
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refresh();
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updateGrid(&grid);
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usleep(pow(10,6)*(FRAME_TIME-t));
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float t = (float) (clock()-start_t) / (float) CLOCKS_PER_SEC;
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}
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}
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@ -60,3 +73,13 @@ int main()
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return 0;
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return 0;
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}
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}
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void showLastPressed(char ch)
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{
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static char lastc = ' ';
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if (ch != -1) lastc = ch;
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mvprintw(0, 0, "LastPressed: %c", lastc);
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}
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void handleInput(char ch)
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{
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if (ch == 'q') running = false;
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}
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