Added shift + hjkl binds for faster movement.
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parent
031393a7b3
commit
1620659db6
39
game.c
39
game.c
@ -74,12 +74,7 @@ bool isRunning() { return running; }
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void handleInput(char ch)
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{
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switch (ch) {
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case 'q':
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running = false;
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break;
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case ' ':
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toggleStepMode();
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break;
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// {{{ movement
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case 'h':
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moveVect2i(&cursor, -1, 0);
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break;
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@ -92,26 +87,48 @@ void handleInput(char ch)
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case 'l':
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moveVect2i(&cursor, 1, 0);
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break;
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case 'H':
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moveVect2i(&cursor, -10, 0);
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break;
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case 'J':
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moveVect2i(&cursor, 0, 10);
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break;
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case 'K':
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moveVect2i(&cursor, 0, -10);
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break;
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case 'L':
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moveVect2i(&cursor, 10, 0);
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break;
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// }}}
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// {{{ Cell
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case 'r':
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randomizeGrid(grid);
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break;
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case 'c':
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clearGrid(grid);
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break;
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case '\n':
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do_step = true;
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break;
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case 'i':
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toggleCell();
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break;
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// }}}
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// {{{ game load/save
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case 'e':
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loadGame("test.txt");
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break;
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case 'w':
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saveGame("test.txt");
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break;
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// }}}
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// {{{ flow
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case 'q':
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running = false;
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break;
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case ' ':
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toggleStepMode();
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break;
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default:
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if (ch != -1) do_step = true;
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// }}}
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}
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}
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@ -165,14 +182,16 @@ void loadGame(char* name)
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unsigned int width, height, size;
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bool* pixels;
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// read data frrom file
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fread(&width, sizeof(unsigned int), 1, file);
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fread(&size, sizeof(unsigned int), 1, file);
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height = size/width;
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pixels = (bool*)malloc(sizeof(bool)*size);
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fread(pixels, sizeof(bool), size, file);
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unsigned int grid_width, grid_height;
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// map & copy new pixels array to current grid
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getDimensions(grid, &grid_width, &grid_height);
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for (int y =0; y < min(grid_height, height); y++) {
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for (int x =0; x < min(grid_width, width); x++) {
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