Added binds to clear/randomize cells.
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parent
29a3184a23
commit
00ffe88289
31
game.c
31
game.c
@ -17,13 +17,33 @@ static void toggleCell();
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void initGame()
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{
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// init
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initscr();
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raw();
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noecho();
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// Colors
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// allows for transparancy when color values in init_pair(); are set to -1 or, no pair specified
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// e.g init_pair(1, COLOR_WHITE, -1) would be transparent background but white text
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use_default_colors();
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start_color();
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// cell
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init_pair(1, COLOR_BLUE, COLOR_WHITE);
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// text
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init_pair(2, COLOR_YELLOW, -1);
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// cursor
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init_pair(3, COLOR_RED, COLOR_RED);
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// doesn't wait for user to input.
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// timeout(100) waits for 100ms for input.
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timeout(0);
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curs_set(FALSE);
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int width = 0;
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int height = 0;
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// stdscr is screen created by initscr()
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getmaxyx(stdscr, height, width);
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grid = initGrid(width, height);
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randomizeGrid(grid);
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//randomizeGrid(grid);
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cursor.x = width/2; cursor.y = height/2;
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}
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@ -66,6 +86,12 @@ void handleInput(char ch)
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case 'l':
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moveVect2i(&cursor, 1, 0);
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break;
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case 'r':
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randomizeGrid(grid);
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break;
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case 'c':
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clearGrid(grid);
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break;
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case '\n':
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do_step = true;
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break;
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@ -99,6 +125,9 @@ void drawCurPos()
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void endGame()
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{
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// free stuff
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endwin();
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destroyGrid(grid);
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printf("game destroyed\n");
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}
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// locally used
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