ncurses-gameoflife/main.c

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2020-06-12 09:46:44 +08:00
#include <stdio.h>
#include <stdbool.h>
#include <ncurses.h>
#include <unistd.h>
#include <math.h>
#include "grid.h"
#include "vect.h"
void contain(int* pos, int* velocity, int min, int max);
int main()
{
//init
initscr();
//noecho();
curs_set(FALSE);
int width = 0;
int height = 0;
// stdscr created by initscr()
getmaxyx(stdscr, height, width);
Vect2i pos = {0, 0};
Vect2i vel = {1, 1};
const int DELAY = 33*pow(10,3);
Grid grid;
initGrid(&grid, width, height);
putPixel(&grid, pos.x, pos.y);
while (1) {
clear();
clearGrid(&grid);
putPixel(&grid, pos.x, pos.y);
drawGrid(&grid);
refresh();
moveVect2i(&pos, vel.x, vel.y);
contain(&pos.x, &vel.x, 0, width-1);
contain(&pos.y, &vel.y, 0, height-1);
usleep(DELAY);
}
endwin();
return 0;
}
void contain(int* pos, int* velocity, int min, int max)
{
bool above_max = max < *pos;
bool below_min = *pos < min;
bool not_in_range = below_min || above_max;
if (not_in_range) {
if (below_min) *pos = min;
else if (above_max) *pos = max;
*velocity *= -1;
}
}