ncurses-gameoflife/main.c

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#include <stdio.h>
#include <ncurses.h>
#include <unistd.h>
#include <math.h>
#include <time.h>
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#include "grid.h"
#include "vect.h"
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static void contain(int* pos, int* velocity, int min, int max);
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int main()
{
// init
bool running = true;
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initscr();
raw();
// doesn't wait for user to input.
// timeout(100) waits for 100ms for input.
timeout(0);
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curs_set(FALSE);
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int width = 0;
int height = 0;
// stdscr is screen created by initscr()
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getmaxyx(stdscr, height, width);
// hz
const int FRAME_RATE = 100;
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const int DELAY = (float)pow(10,6)/(float)FRAME_RATE;
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Grid grid;
initGrid(&grid, width, height);
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randomizeGrid(&grid);
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clock_t t = 0;
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while (running) {
clock_t start_t = clock();
char ch = getch();
if (ch == 'q') running = false;
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drawGrid(&grid);
refresh();
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updateGrid(&grid);
t += clock()-start_t;
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usleep(DELAY);
}
endwin();
return 0;
}
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static void contain(int* pos, int* velocity, int min, int max)
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{
bool above_max = max < *pos;
bool below_min = *pos < min;
bool not_in_range = below_min || above_max;
if (not_in_range) {
if (below_min) *pos = min;
else if (above_max) *pos = max;
*velocity *= -1;
}
}