ncurses-gameoflife/main.c

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#include <stdio.h>
#include <ncurses.h>
#include <unistd.h>
#include <math.h>
#include <time.h>
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#include "grid.h"
#include "vect.h"
static bool running = true;
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static bool do_step = true;
static Vect2i cursor = {0, 0};
void handleInput(char ch);
void showLastPressed(char ch);
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void showCurPos();
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int main()
{
// init
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initscr();
raw();
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noecho();
// Colors
// allows for transparancy when color values in init_pair(); are set to -1 or, no pair specified
// e.g init_pair(1, COLOR_WHITE, -1) would be transparent background but white text
use_default_colors();
start_color();
// cell
init_pair(1, COLOR_BLUE, COLOR_WHITE);
// text
init_pair(2, COLOR_YELLOW, -1);
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// cursor
init_pair(3, COLOR_RED, COLOR_RED);
// doesn't wait for user to input.
// timeout(100) waits for 100ms for input.
timeout(0);
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curs_set(FALSE);
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int width = 0;
int height = 0;
// stdscr is screen created by initscr()
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getmaxyx(stdscr, height, width);
// framerate of the game
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const int FRAME_RATE = 30;
const float FRAME_TIME = 1.f/(float)FRAME_RATE;
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Grid grid;
initGrid(&grid, width, height);
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randomizeGrid(&grid);
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float t = 0;
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while (running) {
clock_t start_t = clock();
char ch = getch();
handleInput(ch);
// draw grid
drawGrid(&grid);
// draw overlays
showLastPressed(ch);
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showCurPos();
// cursor
attron(COLOR_PAIR(3));
mvaddch(cursor.y, cursor.x, ' ');
attroff(COLOR_PAIR(3));
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refresh();
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if (do_step) updateGrid(&grid);
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usleep(pow(10,6)*(FRAME_TIME-t));
float t = (float) (clock()-start_t) / (float) CLOCKS_PER_SEC;
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}
endwin();
return 0;
}
void showLastPressed(char ch)
{
static char lastc = ' ';
if (ch != -1) lastc = ch;
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attron(COLOR_PAIR(2));
mvprintw(0, 0, "Last Pressed: %c", lastc);
attroff(COLOR_PAIR(2));
}
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void showCurPos()
{
mvprintw(1, 0, "curpos: %i, %i", cursor.x, cursor.y);
}
void handleInput(char ch)
{
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switch (ch) {
case 'q':
running = false;
break;
case ' ':
do_step ^= 1;
break;
case 'h':
moveVect2i(&cursor, -1, 0);
break;
case 'j':
moveVect2i(&cursor, 0, 1);
break;
case 'k':
moveVect2i(&cursor, 0, -1);
break;
case 'l':
moveVect2i(&cursor, 1, 0);
break;
}
}