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@ -1,6 +1,6 @@
import React from 'react'; import React from "react";
import { useState } from 'react'; import { useState } from "react";
import './style.css'; import "./style.css";
function TicTacToe() { function TicTacToe() {
const [gridState, setGridState] = useState(Array(9).fill(0)); const [gridState, setGridState] = useState(Array(9).fill(0));
@ -8,19 +8,19 @@ function TicTacToe() {
const [winState, setWinState] = useState(0); const [winState, setWinState] = useState(0);
let localWinState = winState; let localWinState = winState;
function updateGridState(index : number, state : number) { function updateGridState(index: number, state: number) {
gridState[index] = state; gridState[index] = state;
setGridState(gridState); setGridState(gridState);
} }
function playTurn(index : number) { function playTurn(index: number) {
if (gridState[index]) return; if (gridState[index]) return;
if (winState) return; if (winState) return;
const newState = playerState ? 2 : 1; const newState = playerState ? 2 : 1;
updateGridState(index, newState); updateGridState(index, newState);
const winner = checkWinCondition() const winner = checkWinCondition();
if (winner) { if (winner) {
localWinState = winner; localWinState = winner;
setWinState(winner); setWinState(winner);
@ -30,17 +30,12 @@ function TicTacToe() {
setPlayerState(!playerState); setPlayerState(!playerState);
} }
function checkWinCondition() : number { function checkWinCondition(): number {
function getWinningValue(a: number, b: number, c: number) {
function getWinningValue( if (a === b && b === c && a === c) {
a : number,
b : number,
c : number
) {
if ((a === b) && (b === c) && (a === c)) {
return a; return a;
} }
return 0 return 0;
} }
/* /*
* Diagonals * Diagonals
@ -81,9 +76,9 @@ function TicTacToe() {
const isDrawState = () => { const isDrawState = () => {
for (let i in gridState) { for (let i in gridState) {
if (!gridState[i]) return false; if (!gridState[i]) return false;
};
return true;
} }
return true;
};
if (isDrawState()) return 3; if (isDrawState()) return 3;
return 0; return 0;
@ -91,50 +86,45 @@ function TicTacToe() {
let stateString = ""; let stateString = "";
if (localWinState === 3) { if (localWinState === 3) {
stateString = `Game draw.` stateString = `Game draw.`;
} } else if (localWinState) {
else if (localWinState) {
stateString = `Player ${getStateChar(localWinState)} wins.`; stateString = `Player ${getStateChar(localWinState)} wins.`;
} } else {
else { stateString = `Player ${getStateChar(playerState ? 2 : 1)} turn.`;
stateString = `Player ${getStateChar(playerState ? 2 : 1)} turn.`
} }
return ( return (
<div className="TicTacToe"> <div className="TicTacToe">
<h1>{stateString}</h1> <h1>{stateString}</h1>
<div className="TicTacToeGrid"> <div className="TicTacToeGrid">
{ {gridState.map((item, index) => {
gridState.map((item, index) => { const getState = () => {
const getState = () => { return gridState[index] }; return gridState[index];
const callback = () => { playTurn(index) }; };
return (<TicTacToeCell getState={getState} callback={callback}/>); const callback = () => {
}) playTurn(index);
} };
return <TicTacToeCell state={gridState[index]} onClick={callback} />;
})}
</div> </div>
</div> </div>
); );
} }
interface CellProps { interface CellProps {
getState: () => number; state: number;
callback: () => void; onClick: () => void;
} }
function TicTacToeCell({ getState, callback }: CellProps) { function TicTacToeCell({ state, onClick }: CellProps) {
function handleClick() {
callback()
}
return ( return (
<div className={`TicTacToeCell ${getStateClass(getState())}`} onClick={handleClick}> <div className={`TicTacToeCell ${getStateClass(state)}`} onClick={onClick}>
<p>{getStateChar(getState())}</p> <p>{getStateChar(state)}</p>
</div> </div>
); );
} }
function getStateChar(state : number) { function getStateChar(state: number) {
switch (state) { switch (state) {
case 1: case 1:
return "O"; return "O";
@ -145,7 +135,7 @@ function getStateChar(state : number) {
} }
} }
function getStateClass(state : number) { function getStateClass(state: number) {
switch (state) { switch (state) {
case 1: case 1:
return "CellRed"; return "CellRed";