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@ -1,6 +1,6 @@
import React from "react"; import React from 'react';
import { useState } from "react"; import { useState } from 'react';
import "./style.css"; import './style.css';
function TicTacToe() { function TicTacToe() {
const [gridState, setGridState] = useState(Array(9).fill(0)); const [gridState, setGridState] = useState(Array(9).fill(0));
@ -8,19 +8,19 @@ function TicTacToe() {
const [winState, setWinState] = useState(0); const [winState, setWinState] = useState(0);
let localWinState = winState; let localWinState = winState;
function updateGridState(index: number, state: number) { function updateGridState(index : number, state : number) {
gridState[index] = state; gridState[index] = state;
setGridState(gridState); setGridState(gridState);
} }
function playTurn(index: number) { function playTurn(index : number) {
if (gridState[index]) return; if (gridState[index]) return;
if (winState) return; if (winState) return;
const newState = playerState ? 2 : 1; const newState = playerState ? 2 : 1;
updateGridState(index, newState); updateGridState(index, newState);
const winner = checkWinCondition(); const winner = checkWinCondition()
if (winner) { if (winner) {
localWinState = winner; localWinState = winner;
setWinState(winner); setWinState(winner);
@ -30,12 +30,17 @@ function TicTacToe() {
setPlayerState(!playerState); setPlayerState(!playerState);
} }
function checkWinCondition(): number { function checkWinCondition() : number {
function getWinningValue(a: number, b: number, c: number) {
if (a === b && b === c && a === c) { function getWinningValue(
a : number,
b : number,
c : number
) {
if ((a === b) && (b === c) && (a === c)) {
return a; return a;
} }
return 0; return 0
} }
/* /*
* Diagonals * Diagonals
@ -76,9 +81,9 @@ function TicTacToe() {
const isDrawState = () => { const isDrawState = () => {
for (let i in gridState) { for (let i in gridState) {
if (!gridState[i]) return false; if (!gridState[i]) return false;
}
return true;
}; };
return true;
}
if (isDrawState()) return 3; if (isDrawState()) return 3;
return 0; return 0;
@ -86,45 +91,50 @@ function TicTacToe() {
let stateString = ""; let stateString = "";
if (localWinState === 3) { if (localWinState === 3) {
stateString = `Game draw.`; stateString = `Game draw.`
} else if (localWinState) { }
else if (localWinState) {
stateString = `Player ${getStateChar(localWinState)} wins.`; stateString = `Player ${getStateChar(localWinState)} wins.`;
} else { }
stateString = `Player ${getStateChar(playerState ? 2 : 1)} turn.`; else {
stateString = `Player ${getStateChar(playerState ? 2 : 1)} turn.`
} }
return ( return (
<div className="TicTacToe"> <div className="TicTacToe">
<h1>{stateString}</h1> <h1>{stateString}</h1>
<div className="TicTacToeGrid"> <div className="TicTacToeGrid">
{gridState.map((item, index) => { {
const getState = () => { gridState.map((item, index) => {
return gridState[index]; const getState = () => { return gridState[index] };
}; const callback = () => { playTurn(index) };
const callback = () => { return (<TicTacToeCell getState={getState} callback={callback}/>);
playTurn(index); })
}; }
return <TicTacToeCell state={gridState[index]} onClick={callback} />;
})}
</div> </div>
</div> </div>
); );
} }
interface CellProps { interface CellProps {
state: number; getState: () => number;
onClick: () => void; callback: () => void;
} }
function TicTacToeCell({ state, onClick }: CellProps) { function TicTacToeCell({ getState, callback }: CellProps) {
function handleClick() {
callback()
}
return ( return (
<div className={`TicTacToeCell ${getStateClass(state)}`} onClick={onClick}> <div className={`TicTacToeCell ${getStateClass(getState())}`} onClick={handleClick}>
<p>{getStateChar(state)}</p> <p>{getStateChar(getState())}</p>
</div> </div>
); );
} }
function getStateChar(state: number) { function getStateChar(state : number) {
switch (state) { switch (state) {
case 1: case 1:
return "O"; return "O";
@ -135,7 +145,7 @@ function getStateChar(state: number) {
} }
} }
function getStateClass(state: number) { function getStateClass(state : number) {
switch (state) { switch (state) {
case 1: case 1:
return "CellRed"; return "CellRed";