Implement TicTacToe

This commit is contained in:
Sheldon Lee 2023-09-22 05:28:09 +08:00
parent 84a2b3107d
commit 82492e10d9
4 changed files with 218 additions and 19 deletions

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@ -24,6 +24,16 @@
color: white; color: white;
} }
.App-body {
background-color: #282c34;
min-height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: white;
}
.App-link { .App-link {
color: #61dafb; color: #61dafb;
} }

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@ -1,26 +1,16 @@
import React from 'react'; import React from 'react';
import logo from './logo.svg';
import './App.css'; import './App.css';
import TicTacToe from './TicTacToe/Root';
function App() { function App() {
return ( return (
<div className="App"> <div className="App">
<header className="App-header"> <div className="App-body">
<img src={logo} className="App-logo" alt="logo" /> <TicTacToe />
<p> </div>
Edit <code>src/App.tsx</code> and save to reload. </div>
</p> );
<a
className="App-link"
href="https://reactjs.org"
target="_blank"
rel="noopener noreferrer"
>
Learn React
</a>
</header>
</div>
);
} }
export default App; export default App;

159
src/TicTacToe/Root.tsx Normal file
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@ -0,0 +1,159 @@
import React from 'react';
import { useState } from 'react';
import './style.css';
function TicTacToe() {
const [gridState, setGridState] = useState(Array(9).fill(0));
const [playerState, setPlayerState] = useState(false);
const [winState, setWinState] = useState(0);
let localWinState = winState;
function updateGridState(index : number, state : number) {
gridState[index] = state;
setGridState(gridState);
}
function playTurn(index : number) {
if (gridState[index]) return;
if (winState) return;
const newState = playerState ? 2 : 1;
updateGridState(index, newState);
const winner = checkWinCondition()
if (winner) {
localWinState = winner;
setWinState(winner);
return;
}
setPlayerState(!playerState);
}
function checkWinCondition() : number {
function getWinningValue(
a : number,
b : number,
c : number
) {
if ((a === b) && (b === c) && (a === c)) {
return a;
}
return 0
}
/*
* Diagonals
*/
{
const a = gridState[3 * 0 + 0];
const b = gridState[3 * 1 + 1];
const c = gridState[3 * 2 + 2];
const winner = getWinningValue(a, b, c);
if (winner) return winner;
}
{
const a = gridState[3 * 0 + 2];
const b = gridState[3 * 1 + 1];
const c = gridState[3 * 2 + 0];
const winner = getWinningValue(a, b, c);
if (winner) return winner;
}
/*
* Rows and Columns
*/
for (let row = 0; row < 3; row++) {
const a = gridState[3 * row + 0];
const b = gridState[3 * row + 1];
const c = gridState[3 * row + 2];
const winner = getWinningValue(a, b, c);
if (winner) return winner;
}
for (let column = 0; column < 3; column++) {
const a = gridState[3 * 0 + column];
const b = gridState[3 * 1 + column];
const c = gridState[3 * 2 + column];
const winner = getWinningValue(a, b, c);
if (winner) return winner;
}
const isDrawState = () => {
for (let i in gridState) {
if (!gridState[i]) return false;
};
return true;
}
if (isDrawState()) return 3;
return 0;
}
let stateString = "";
if (localWinState === 3) {
stateString = `Game draw.`
}
else if (localWinState) {
stateString = `Player ${getStateChar(localWinState)} wins.`;
}
else {
stateString = `Player ${getStateChar(playerState ? 2 : 1)} turn.`
}
return (
<div className="TicTacToe">
<h1>{stateString}</h1>
<div className="TicTacToeGrid">
{
gridState.map((item, index) => {
const getState = () => { return gridState[index] };
const callback = () => { playTurn(index) };
return (<TicTacToeCell getState={getState} callback={callback}/>);
})
}
</div>
</div>
);
}
interface CellProps {
getState: () => number;
callback: () => void;
}
function TicTacToeCell({ getState, callback }: CellProps) {
function handleClick() {
callback()
}
return (
<div className={`TicTacToeCell ${getStateClass(getState())}`} onClick={handleClick}>
<p>{getStateChar(getState())}</p>
</div>
);
}
function getStateChar(state : number) {
switch (state) {
case 1:
return "O";
case 2:
return "X";
default:
return "";
}
}
function getStateClass(state : number) {
switch (state) {
case 1:
return "CellRed";
case 2:
return "CellBlue";
default:
return "";
}
}
export default TicTacToe;

40
src/TicTacToe/style.css Normal file
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.TicTacToe {
background-color: #3B3E49;
color: #B9B8D6;
}
.TicTacToeGrid {
display: grid;
width: 50vh;
height: 50vh;
grid-template-columns: auto auto auto;
}
.TicTacToeCell {
min-width: 33.33%;
min-height: 33.33%;
background-color: #4d4f5d;
text-align: center;
position: relative;
}
.TicTacToeCell:hover {
opacity: 0.9;
}
.TicTacToeCell > p {
margin: 0;
padding: 0;
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
}
.CellRed {
color: #D6B8B8;
}
.CellBlue {
color: #B8C7D6;
}