Add toggle for first window centering.

This commit is contained in:
sheldonmlee 2021-10-23 19:29:45 +08:00
parent 1a9dc79b92
commit 7c60b0a79c
2 changed files with 25 additions and 14 deletions

View File

@ -54,6 +54,9 @@ static const Rule rules[] = {
{ "Steam", NULL, NULL, 1 << 3, 0, 0, -1 },
{ "Lutris", NULL, NULL, 1 << 3, 0, 0, -1 },
{ "UE4Editor", NULL, NULL, 1 << 3, 0, 0, -1 },
/* zoom */
{ "zoom", NULL, NULL, 0, 0, 1, -1 },
{ "zoom", NULL, "Zoom Meeting", 0, 0, 1, -1 },
};
/* layout(s) */
@ -97,7 +100,7 @@ void focusmaster(const Arg* arg);
/* variables */
static int gamingmodmask = ALTKEY|MODKEY; /* mod keys to disable when gaming */
static Key togglegamingkey = { MODKEY|ControlMask, XK_g, togglegaming, {0} };
static Key togglegamingkey = { MODKEY, XK_g, togglegaming, {0} };
static Key keys[] = {
/* modifier key function argument */
@ -119,10 +122,11 @@ static Key keys[] = {
{ MODKEY|ControlMask, XK_Return, zoom, {0} },
{ MODKEY, XK_Tab, view, {0} },
{ MODKEY, XK_w, killclient, {0} },
{ MODKEY, XK_1, setlayout, {.v = &layouts[0]} },
{ MODKEY, XK_2, setlayout, {.v = &layouts[1]} },
{ MODKEY, XK_3, setlayout, {.v = &layouts[4]} },
{ MODKEY, XK_1, setlayout, {.v = &layouts[0]} },
{ MODKEY, XK_2, setlayout, {.v = &layouts[1]} },
{ MODKEY, XK_3, setlayout, {.v = &layouts[4]} },
{ MODKEY, XK_f, togglelayout, {.v = &layouts[3]} },
{ MODKEY, XK_p, togglecenterfirst, {0} },
{ MODKEY, XK_apostrophe, focusmaster,{0} },
{ MODKEY|ControlMask, XK_space, togglefloating, {0} },
{ MODKEY, XK_0, view, {.ui = ~0 } },

27
dwm.c
View File

@ -238,6 +238,7 @@ static int xerrorstart(Display *dpy, XErrorEvent *ee);
static void zoom(const Arg *arg);
static void centeredmaster(Monitor *m);
static void centeredfloatingmaster(Monitor *m);
static void togglecenterfirst(const Arg *arg);
static void togglelayout(const Arg *arg);
static void togglegaming(const Arg *arg);
static int iskey(KeySym *keysym, XKeyEvent *ev, Key *key);
@ -276,6 +277,7 @@ static Drw *drw;
static Monitor *mons, *selmon;
static Window root, wmcheckwin;
static int isgaming = 0;
static int centerfirst = 0;
/* configuration, allows nested code to access above variables */
#include "config.h"
@ -1726,12 +1728,14 @@ tile(Monitor *m)
return;
c = nexttiled(m->clients);
if (n == 1 && c && c->iscentered){
resize(c,
if (n == 1 && centerfirst && c && c->iscentered){
resize(
c,
m->wx + m->ww*(1 - m->mfact)/2,
m->wy,
m->ww * m->mfact - 2 * m->sel->bw,
m->wh - 2 * m->sel->bw, 0
m->wh - 2 * m->sel->bw,
0
);
return;
}
@ -1752,13 +1756,6 @@ tile(Monitor *m)
if (ty + HEIGHT(c) < m->wh)
ty += HEIGHT(c);
}
if (n == 1 && m->sel->iscentered)
resize(m->sel,
(m->wx + m->ww*(1 - m->mfact)/2),
m->wy,
m->ww * m->mfact - 2 * m->sel->bw,
m->wh - 2 * m->sel->bw, 0
);
}
void
@ -2337,3 +2334,13 @@ togglegaming(const Arg* arg)
grabkeys();
}
void /* toggle center first window */
togglecenterfirst(const Arg* arg)
{
centerfirst ^= 1;
if (selmon->sel)
arrange(selmon);
else
drawbar(selmon);
}