#!/bin/bash # cd into config dir cfdir() { cd $HOME/.config/$1 } # sshfs into newnumyspace nnms_fs() { dir_name="newnumyspace" path="${HOME}/dev" if [ ! -d $path/$dir_name ] then mkdir $path/$dir_name echo "Created new directory $dir_name at $path" fi sshfs unn_w19014537@newnumyspace.co.uk:/home/unn_w19014537/ $path/$dir_name/ if [ $? -eq 0 ] then echo "Mounted at $path/$dir_name." fi } # pacman list sizes pacsizes() { pacman -Qi $1 | awk '/^Name/{name=$3} /^Installed Size/{size=$4$5; print size, name;}' | sort -h } # unreal compile # Courtesy of mrzapp from https://forums.unrealengine.com/development-discussion/c-gameplay-programming/97022-linux-how-to-compile-c-scripts-from-terminal function unrealbuild { UNR_PATH=/opt/UnrealEngine; RANDNUM=$(( ( RANDOM % 1000 ) + 1000 )); CURR_DIR=`pwd`; PROJ_NAME=$(basename ${1%.uproject}); echo $RANDNUM ${UNR_PATH}/Engine/Build/BatchFiles/Linux/RunMono.sh ${UNR_PATH}/Engine/Binaries/DotNET/UnrealBuildTool.exe $PROJ_NAME -ModuleWithSuffix $PROJ_NAME Linux Development -editorrecompile -canskiplink "${CURR_DIR}/${PROJ_NAME}.uproject" -progress }