Added unreal compile script.

This commit is contained in:
sheldonmlee 2021-03-06 22:05:59 +08:00
parent ce71cdf3d3
commit f7dca65739

View File

@ -1,6 +1,6 @@
#!/bin/bash #!/bin/bash
#screenshots using scrot # screenshots using scrot
scrot_dir=$HOME/screenshots/ scrot_dir=$HOME/screenshots/
date_format='%Y-%m-%d_%H-%M-%S' date_format='%Y-%m-%d_%H-%M-%S'
s_scrot() { s_scrot() {
@ -17,13 +17,13 @@ f_scrot() {
xclip -sel clip $path -t image/png xclip -sel clip $path -t image/png
} }
#cd into config dir # cd into config dir
cfdir() cfdir()
{ {
cd $HOME/.config/$1 cd $HOME/.config/$1
} }
#sshfs into newnumyspace # sshfs into newnumyspace
nnms_fs() nnms_fs()
{ {
dir_name="newnumyspace" dir_name="newnumyspace"
@ -40,8 +40,22 @@ nnms_fs()
fi fi
} }
#pacman list sizes # pacman list sizes
pacsizes() pacsizes()
{ {
pacman -Qi $1 | awk '/^Name/{name=$3} /^Installed Size/{size=$4$5; print size, name;}' | sort -h pacman -Qi $1 | awk '/^Name/{name=$3} /^Installed Size/{size=$4$5; print size, name;}' | sort -h
} }
# unreal compile
# Courtesy of mrzapp from https://forums.unrealengine.com/development-discussion/c-gameplay-programming/97022-linux-how-to-compile-c-scripts-from-terminal
function unrealbuild {
UNR_PATH=/opt/UnrealEngine;
RANDNUM=$(( ( RANDOM % 1000 ) + 1000 ));
CURR_DIR=`pwd`;
PROJ_NAME=$(basename ${1%.uproject});
echo $RANDNUM
${UNR_PATH}/Engine/Build/BatchFiles/Linux/RunMono.sh ${UNR_PATH}/Engine/Binaries/DotNET/UnrealBuildTool.exe $PROJ_NAME -ModuleWithSuffix $PROJ_NAME Linux Development -editorrecompile -canskiplink "${CURR_DIR}/${PROJ_NAME}.uproject" -progress
}