Added unreal compile script.
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@ -1,6 +1,6 @@
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#!/bin/bash
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#!/bin/bash
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#screenshots using scrot
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# screenshots using scrot
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scrot_dir=$HOME/screenshots/
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scrot_dir=$HOME/screenshots/
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date_format='%Y-%m-%d_%H-%M-%S'
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date_format='%Y-%m-%d_%H-%M-%S'
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s_scrot() {
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s_scrot() {
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@ -17,13 +17,13 @@ f_scrot() {
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xclip -sel clip $path -t image/png
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xclip -sel clip $path -t image/png
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}
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}
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#cd into config dir
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# cd into config dir
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cfdir()
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cfdir()
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{
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{
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cd $HOME/.config/$1
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cd $HOME/.config/$1
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}
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}
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#sshfs into newnumyspace
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# sshfs into newnumyspace
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nnms_fs()
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nnms_fs()
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{
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{
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dir_name="newnumyspace"
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dir_name="newnumyspace"
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@ -40,8 +40,22 @@ nnms_fs()
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fi
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fi
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}
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}
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#pacman list sizes
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# pacman list sizes
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pacsizes()
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pacsizes()
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{
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{
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pacman -Qi $1 | awk '/^Name/{name=$3} /^Installed Size/{size=$4$5; print size, name;}' | sort -h
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pacman -Qi $1 | awk '/^Name/{name=$3} /^Installed Size/{size=$4$5; print size, name;}' | sort -h
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}
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}
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# unreal compile
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# Courtesy of mrzapp from https://forums.unrealengine.com/development-discussion/c-gameplay-programming/97022-linux-how-to-compile-c-scripts-from-terminal
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function unrealbuild {
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UNR_PATH=/opt/UnrealEngine;
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RANDNUM=$(( ( RANDOM % 1000 ) + 1000 ));
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CURR_DIR=`pwd`;
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PROJ_NAME=$(basename ${1%.uproject});
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echo $RANDNUM
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${UNR_PATH}/Engine/Build/BatchFiles/Linux/RunMono.sh ${UNR_PATH}/Engine/Binaries/DotNET/UnrealBuildTool.exe $PROJ_NAME -ModuleWithSuffix $PROJ_NAME Linux Development -editorrecompile -canskiplink "${CURR_DIR}/${PROJ_NAME}.uproject" -progress
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}
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