Added unreal compile script.

This commit is contained in:
sheldonmlee 2021-03-06 22:05:59 +08:00
parent ce71cdf3d3
commit f7dca65739

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@ -45,3 +45,17 @@ pacsizes()
{ {
pacman -Qi $1 | awk '/^Name/{name=$3} /^Installed Size/{size=$4$5; print size, name;}' | sort -h pacman -Qi $1 | awk '/^Name/{name=$3} /^Installed Size/{size=$4$5; print size, name;}' | sort -h
} }
# unreal compile
# Courtesy of mrzapp from https://forums.unrealengine.com/development-discussion/c-gameplay-programming/97022-linux-how-to-compile-c-scripts-from-terminal
function unrealbuild {
UNR_PATH=/opt/UnrealEngine;
RANDNUM=$(( ( RANDOM % 1000 ) + 1000 ));
CURR_DIR=`pwd`;
PROJ_NAME=$(basename ${1%.uproject});
echo $RANDNUM
${UNR_PATH}/Engine/Build/BatchFiles/Linux/RunMono.sh ${UNR_PATH}/Engine/Binaries/DotNET/UnrealBuildTool.exe $PROJ_NAME -ModuleWithSuffix $PROJ_NAME Linux Development -editorrecompile -canskiplink "${CURR_DIR}/${PROJ_NAME}.uproject" -progress
}