Added unreal compile script.
This commit is contained in:
parent
ce71cdf3d3
commit
f7dca65739
@ -1,6 +1,6 @@
|
||||
#!/bin/bash
|
||||
|
||||
#screenshots using scrot
|
||||
# screenshots using scrot
|
||||
scrot_dir=$HOME/screenshots/
|
||||
date_format='%Y-%m-%d_%H-%M-%S'
|
||||
s_scrot() {
|
||||
@ -17,13 +17,13 @@ f_scrot() {
|
||||
xclip -sel clip $path -t image/png
|
||||
}
|
||||
|
||||
#cd into config dir
|
||||
# cd into config dir
|
||||
cfdir()
|
||||
{
|
||||
cd $HOME/.config/$1
|
||||
}
|
||||
|
||||
#sshfs into newnumyspace
|
||||
# sshfs into newnumyspace
|
||||
nnms_fs()
|
||||
{
|
||||
dir_name="newnumyspace"
|
||||
@ -40,8 +40,22 @@ nnms_fs()
|
||||
fi
|
||||
}
|
||||
|
||||
#pacman list sizes
|
||||
# pacman list sizes
|
||||
pacsizes()
|
||||
{
|
||||
pacman -Qi $1 | awk '/^Name/{name=$3} /^Installed Size/{size=$4$5; print size, name;}' | sort -h
|
||||
}
|
||||
|
||||
# unreal compile
|
||||
# Courtesy of mrzapp from https://forums.unrealengine.com/development-discussion/c-gameplay-programming/97022-linux-how-to-compile-c-scripts-from-terminal
|
||||
|
||||
function unrealbuild {
|
||||
UNR_PATH=/opt/UnrealEngine;
|
||||
RANDNUM=$(( ( RANDOM % 1000 ) + 1000 ));
|
||||
CURR_DIR=`pwd`;
|
||||
PROJ_NAME=$(basename ${1%.uproject});
|
||||
|
||||
echo $RANDNUM
|
||||
|
||||
${UNR_PATH}/Engine/Build/BatchFiles/Linux/RunMono.sh ${UNR_PATH}/Engine/Binaries/DotNET/UnrealBuildTool.exe $PROJ_NAME -ModuleWithSuffix $PROJ_NAME Linux Development -editorrecompile -canskiplink "${CURR_DIR}/${PROJ_NAME}.uproject" -progress
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user