Now using glx backend for screen tearing.
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@ -8,7 +8,7 @@
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# unless explicitly requested using the wintypes option.
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#
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# shadow = false
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shadow = true;
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shadow = false;
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# The blur radius for shadows, in pixels. (defaults to 12)
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# shadow-radius = 12
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@ -100,7 +100,7 @@ fade-out-step = 0.03;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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fade-delta = 3
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fade-delta = 4
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# Specify a list of conditions of windows that should not be faded.
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# fade-exclude = []
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@ -209,7 +209,7 @@ blur-background-exclude = [
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# `xrender` is the default one.
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#
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# backend = 'glx'
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backend = "xrender";
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backend = "glx";
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# Enable/disable VSync.
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# vsync = false
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@ -264,7 +264,7 @@ refresh-rate = 0
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# to maximize performance for full-screen windows. Known to cause flickering
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# when redirecting/unredirecting windows.
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#
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# unredir-if-possible = false
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unredir-if-possible = true
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# Delay before unredirecting the window, in milliseconds. Defaults to 0.
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# unredir-if-possible-delay = 0
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