Removed unused.
This commit is contained in:
parent
9231177d5b
commit
68e330f9fb
@ -1,4 +1,4 @@
|
|||||||
#!/bin/bash
|
#!/bin/sh
|
||||||
|
|
||||||
# nnn
|
# nnn
|
||||||
# for nnn file manager
|
# for nnn file manager
|
||||||
@ -59,20 +59,6 @@ pacsizes()
|
|||||||
pacman -Qi $1 | awk '/^Name/{name=$3} /^Installed Size/{size=$4$5; print size, name;}' | sort -h
|
pacman -Qi $1 | awk '/^Name/{name=$3} /^Installed Size/{size=$4$5; print size, name;}' | sort -h
|
||||||
}
|
}
|
||||||
|
|
||||||
# unreal compile
|
|
||||||
# Courtesy of mrzapp from https://forums.unrealengine.com/development-discussion/c-gameplay-programming/97022-linux-how-to-compile-c-scripts-from-terminal
|
|
||||||
|
|
||||||
function unrealbuild {
|
|
||||||
UNR_PATH=/opt/UnrealEngine;
|
|
||||||
RANDNUM=$(( ( RANDOM % 1000 ) + 1000 ));
|
|
||||||
CURR_DIR=`pwd`;
|
|
||||||
PROJ_NAME=$(basename ${1%.uproject});
|
|
||||||
|
|
||||||
echo $RANDNUM
|
|
||||||
|
|
||||||
${UNR_PATH}/Engine/Build/BatchFiles/Linux/RunMono.sh ${UNR_PATH}/Engine/Binaries/DotNET/UnrealBuildTool.exe $PROJ_NAME -ModuleWithSuffix $PROJ_NAME Linux Development -editorrecompile -canskiplink "${CURR_DIR}/${PROJ_NAME}.uproject" -progress
|
|
||||||
}
|
|
||||||
|
|
||||||
# view markdown files in zathura
|
# view markdown files in zathura
|
||||||
viewmd()
|
viewmd()
|
||||||
{
|
{
|
||||||
@ -105,4 +91,3 @@ tzathura()
|
|||||||
fi
|
fi
|
||||||
zathura "$@" -e $(</tmp/tabbed.xid) & disown
|
zathura "$@" -e $(</tmp/tabbed.xid) & disown
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user