From 3b3e683da859ed51cd179dd16635d481973dd3ec Mon Sep 17 00:00:00 2001 From: sheldonmlee Date: Tue, 3 Aug 2021 15:18:57 +0800 Subject: [PATCH] Custom oneshot functionality from qmk_firmware/users/callum. --- oneshot.c | 57 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ oneshot.h | 32 +++++++++++++++++++++++++++++++ 2 files changed, 89 insertions(+) create mode 100755 oneshot.c create mode 100755 oneshot.h diff --git a/oneshot.c b/oneshot.c new file mode 100755 index 0000000..33ec389 --- /dev/null +++ b/oneshot.c @@ -0,0 +1,57 @@ +#include "oneshot.h" + +void update_oneshot( + oneshot_state *state, + uint16_t mod, + uint16_t trigger, + uint16_t keycode, + keyrecord_t *record +) { + if (keycode == trigger) { + if (record->event.pressed) { + // Trigger keydown + if (*state == os_up_unqueued) { + register_code(mod); + } + *state = os_down_unused; + } else { + // Trigger keyup + switch (*state) { + case os_down_unused: + // If we didn't use the mod while trigger was held, queue it. + *state = os_up_queued; + break; + case os_down_used: + // If we did use the mod while trigger was held, unregister it. + *state = os_up_unqueued; + unregister_code(mod); + break; + default: + break; + } + } + } else { + if (record->event.pressed) { + if (is_oneshot_cancel_key(keycode) && *state != os_up_unqueued) { + // Cancel oneshot on designated cancel keydown. + *state = os_up_unqueued; + unregister_code(mod); + } + } else { + if (!is_oneshot_ignored_key(keycode)) { + // On non-ignored keyup, consider the oneshot used. + switch (*state) { + case os_down_unused: + *state = os_down_used; + break; + case os_up_queued: + *state = os_up_unqueued; + unregister_code(mod); + break; + default: + break; + } + } + } + } +} diff --git a/oneshot.h b/oneshot.h new file mode 100755 index 0000000..d341dd1 --- /dev/null +++ b/oneshot.h @@ -0,0 +1,32 @@ +// Taken from qmk_firmware/users/callum +#pragma once + +#include QMK_KEYBOARD_H + +// Represents the four states a oneshot key can be in +typedef enum { + os_up_unqueued, + os_up_queued, + os_down_unused, + os_down_used, +} oneshot_state; + +// Custom oneshot mod implementation that doesn't rely on timers. If a mod is +// used while it is held it will be unregistered on keyup as normal, otherwise +// it will be queued and only released after the next non-mod keyup. +void update_oneshot( + oneshot_state *state, + uint16_t mod, + uint16_t trigger, + uint16_t keycode, + keyrecord_t *record +); + +// To be implemented by the consumer. Defines keys to cancel oneshot mods. +bool is_oneshot_cancel_key(uint16_t keycode); + +// To be implemented by the consumer. Defines keys to ignore when determining +// whether a oneshot mod has been used. Setting this to modifiers and layer +// change keys allows stacking multiple oneshot modifiers, and carrying them +// between layers. +bool is_oneshot_ignored_key(uint16_t keycode);